Belisario-Fosca-W---MAXIMINIMUS---Game-Title

Writer · Narrative Design · Voice Recording Direction

Writer · Narrative Design · Voice Recording Direction

How perspective shapes identity

In a world where size defines power, two unlikely heroes have their bodies swapped and must descend into a magical dungeon. There, they must rescue their mushroom god, solve puzzles, and confront the uncomfortable truth about their people.

Featuring psychedelic environments, sarcastic banter, and a wolf spirit with a score to settle, Maximinimus is a buddy adventure like no other.

Throw your friend. Question your god. Save your soul, or doom the planet trying!

Writing Reflections

Belisario Fosca W - MAXIMINIMUS - Environmental Storytelling - Gif
1. Here’s what I was trying to do

The goal is to explore how physical and philosophical perspectives shape identity, culture, and relationships within the boundaries of a bizarre, mystical dungeon journey where size is both a blessing and a curse.

I wanted players to laugh, reflect, and question while solving puzzles and throwing their friends across the room.

2. Here’s why

MAXIMINIMUS was created for a game jam with the theme “A Matter of Perspective.”

Size don’t determine power, and humor solves even the most philosophical dilemmas.

This story isn’t just about body-swapping or tribal politics; it’s about acceptance, trust, and emotional growth.

3. Here’s what I was interested in achieving
  • Create a buddy story that is both genuinely funny and emotionally relatable.
  • Use environmental storytelling and in-world magical texts to enrich the lore.
  • Introduce moral ambiguity. Who is right? What is God? Is this mission even worth it?
4. These are choices I made

Writing:

  • I wrote a full screenplay filled with humor, emotional beats, and character arcs. Big Guy and Little Guy are polar opposites, which energizes their dynamic.
  • I built three narrative acts that follow a classical structure but are flavored with Game Jam madness.

Narrative Design:

  • I used magic texts, environmental cues, and sound design to tell the story without cutscenes.
  • The dungeon environment was used as metaphors for the conversation, with each level reflecting a psychological or societal layer (denial, conflict, understanding, and regret).
  • I directed and edited the intro cinematic  to ensure that it matched the tone of the script narratively.
  • Voice direction, including tonal shifts, delivery of sarcasm, and emotional resonance. Oh, and you can hear me acting as little guy.

Story Structure & Writing

Belisario-Fosca-W---Maximinimus---Act-1

ACT 1 – STRENGTH & BRAINS

THE HOOK + INCITING EVENT

  • A sacred Mother Mushroom (GOD) is stolen.

  • Tribes are body-swapped. This means chaos.

  • Players control two characters with reversed bodies, navigating a magical dungeon.

  • Puzzle mechanics reflect their new limitations and strengths.

NARRATIVE TOOLS

Dialogues · Magic Texts · Ancient Paintings · Emotional Sound Cues

Belisario-Fosca-W---Maximinimus---Act-2

ACT 2 – MOTHER’S PRISONER

MIDPOINT & REVERSAL

  • Introduction of Arcana, the Wolf, a spirit from another dimension seeking vengeance.
  • The dungeon reveals layers of truth: was GOD ever ours?

  • The environment becomes increasingly hostile, filled with psychedelic mushrooms and cryptic spells.

  • Player slowly realizes the dungeon is alive.

NARRATIVE TOOLS

Spell Texts · Wolf Summoning Sequences · Infected Landscapes · Paranoia through Dialogue

Belisario-Fosca-W---Maximinimus---Act-3

ACT 3 – THE TRUTH HURTS & SOOTHS

CLIMAX + FINAL CHOICE

  • Players learn the tribes stole GOD first.
  • Confrontation with truth leads to existential dialogue between the characters.

  • Emotional climax, where the player must choose

    1. Save your mushroom GOD

    2. Save your friend

    3. Sacrifice yourself

  • Endings are voiced by a narrator, mirroring the cinematic tone of the intro.

Lore Writing

Belisario-Fosca-W---Maximinimus-Lore_page-

Where & How it all begins

  • GOD = a Mother Mushroom with psilocybin powers, linked to spiritual and ecological cycles.

  • Tribes were symbiotic cultures, one forging armor, the other craft horns. That was until their GOD was stolen.

  • Wolf Arcana = spirit from a drained dimension, representing vengeance, memory, and rebirth.

  • The dungeon’s magic texts and carvings reveal a story of extinction, survival, and ecological collapse.

Voice Tone & Direction

It's all about personality

  • I directed the voice performance to lean heavily into character contrast:

    • Big Guy = charismatic, clever, emotional

    • Little Guy = sarcastic, brooding, ultimately sincere

  • Used whispers, echoes, and emotional inflection to emphasize key emotional beats.

Two tribes. One stolen god. And a friendship forged in fungus.
MAXIMINIMUS a Tale of Sizes.

Cinematic & Storyboard

Where & How it all begins

Co-created the intro storyboard:

  • I crafted the storyboard with 7 key scenes for the artist to draw.

  • Edited the cinematic video.

  • Narrated the intro cinematic video.
  • Builds to a dramatic tone, introducing both gameplay and emotional stakes

Belisario Fosca W - MAXIMINIMUS - Storyboard - Gif

Screenshots & Visual Artifacts

Personal Reflection

MAXIMINIMUS taught me that perspective isn’t just a theme, it’s a transformation. Writing about two mismatched characters who are forced to trust each other helped me explore identity, ego, and empathy through humor, puzzles. What started as a game jam became a playground for deeper storytelling. At some point, I stopped merely writing dialogue and started writing meaning.

“Perspective isn’t just a mechanic. It’s the whole damn point.”
– Belisario Fosca, Writer & Narrative Designer

Belisario Fosca W - MAXIMINIMUS - Environmental Storytelling - Gif

The game of life.
Let's play it. Together.

With love, you become fearless.
With Faith, you become unstoppable.