The war of two planets for LOVE

Project Analysis

June 4, 2024
belisario fosca the light behind your eyes logo case study

Case of Study

Two planets, a trade, a betrayal, an infiltration, hope, fear, and a rescue.

That one moment transformed your entire destiny, now you must save your son and make your planet reborn. In your path you will eat hallucinogenic mushrooms and find explosive weapons, you will use these abilities to endure the death and the lifelessness of TIMOR planet.

Art Direction: Sebastian Pastor Ploskonka

Narrative Design | Game Design | Sound Design | VFX: Belisario Fosca Wieler

Click here to Download the Game Demo

Narrative Design

Storyline

An exceptionally long time ago, there were two planets, SPE and TIMOR.

For centuries they worked to create a bridge between them, they wanted to connect and start trading TECHNOLOGY and SPIRITUAL ENERGY. It took 374 years for both planets to finally connect the bridges.

In Latin, “SPE” means “HOPE” and “TIMOR” means “FEAR”. HOPE and FEAR can promote growth, HOPE creates positive spaces in the mind and heart, and FEAR restricts it.

SPE Planet expresses its feelings with powerful ENERGY which is activated only if they feel HOPE. They can manifest their ENERGY through their bodies and their eye’s lights.

On the other hand, TIMOR is a planet without SPIRITUAL ENERGY, instead what they have is top technology, all of it created by them.

When the trade started, SPE realized something, TIMOR planet was absorbing their SPIRITUAL ENERGY.

SPE made the biggest decision of their lives, to destroy the bridge and cut every link with TIMOR planet. SPE lived securely, and independently ever since.

But that wasn’t the case for TIMOR planet, they had lost a lot of lives, and resources, and their entire purpose of life had vanished. Death started to govern the planet. The air surface became dangerous to breathe and the water became poisonous; they had to live underground. They created a completely new culture filled with fear and paranoia. TIMOR was almost extinct, nonetheless, they never stopped building and developing top technology. They have developed technology so powerful that they created a new parallel dimension, which they call “NEW HOME”.

TIMOR Planet now has a new objective, to destroy SPE Planet and take all its SPIRITUAL ENERGY.

After 782 years of preparation, they were ready.

In SPE Planet, there was a boy who had so much ENERGY that he could give life to anything he wanted, he could also end the life of the entire universe, but he didn’t know it, it was a top-secret, nobody but his parents knew it.

His father knew that without hope, his son would die, and if the kid died, it would be the end of all.

One day the boy and his family were enjoying a good day in the park, suddenly, the lights began to dim, and they started to hear screams and chaos. The father went looking for his family, everything became dark, all he could see were small green floating lights coming towards him, and sounds started to blow like big “booms!”.

The only one left in the park was the father.

“Is this the end? Was the attack from TIMOR planet? The time has come. I need to find my family. ” – He told himself.

Laying in the park was his wife and his daughter, both dead.

He never felt so sad in his life. His energy changed from happy to sad.

That’s when his whole life changed in a few seconds. He has now a new purpose and a new life mission, to save his son and stop TIMOR’S plans.

While he was searching for his son in the park, he stepped into a trap and he was absorbed by a TIMOR’S flying saucer.

Now, TIMOR wanted to finish what they started 872 years ago, to possess the SPIRITUAL ENERGY of SPE. They knew that the kid had the ability to recreate life on the planet. The only question is why was the father alive?

TIMOR Planet needed the father alive for the son to feel HOPE and make his energy work, as long as the son knows that his father is alive and is seeking him, the son will generate hope and keep his energy working.

The thing is, the son was a creation of TIMOR planet, the son was an advanced Artificial intelligence programmed and dressed like someone of SPE planet, they sent the son to SPE so the program could learn how does the SPIRITUAL ENERGY works. What they didn’t think was that the program developed feelings, and the SPIRITUAL ENERGY made the program overwrite feelings for his family instead of TIMOR’S mission, and finally, he became one more of SPE planet.

When the father arrived at TIMOR planet, he just saw emptiness and a lifeless planet.

On the planet, there were shiny bright big mushrooms, irresistible for the father to eat them, then, he felt a strange ability…

These mushrooms can be extremely helpful, as they give him different abilities that can help him endure the cruelty and death on TIMOR planet.

He jumped into a base that kills gravity and divides the molecules from a body to be transported to the new dimension of TIMOR, “NEW HOME”.

And that’s how he entered the dimension of “NEW HOME”, a sticky and oily place filled with the dangerous beings of TIMOR and powerful weapons.

The father now must fight for his son and his entire species.

It was when he found his son that the biggest fight began…

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Design Vision & Art Style

Design Vision

Here goes our why; we enjoy games with meaningful stories and with not many interruptions, personally I don’t like to stop playing to read or listen to dialogues, I find it much more immersive in a game when the environment and the gameplay make me discover the story pieces by myself. That’s the design goal for “The Light Behind Your Eyes”.

The meaning and message of the game it’s a mix of hope, fear, and the sudden changes life can give you. Our wish is that with this game players can value their dreams and know that the only thing keeping them away from making them real is fear; hope always wins.

The balance between the story and the gameplay will be a hard thing to achieve, this is because we want to give a profound message and at the same time, we want the players to experience a fun and eccentric gameplay, with fun weapons and fun ways to kill, and with magical mushrooms that give you amazing abilities. We will achieve this by showing key elements in the environment and those key elements will have an effect on the story and future gameplay, here is an example we use in the demo: In the intro you see your son driving his skateboard, then your son is sucked by TIMOR planet, after that, you walk and explore, and you see a green light pointing to your son’s skate, you walk happily towards it, and you got yourself into a trap in which you are sucked by TIMOR.

The Art Style

The art style is heavily inspired by the geometry of nature, sometimes described as sacred geometry and omnipresent fractals. Characters are minimalistic but still very expressive, they vary a lot from planet to planet but still have some common features like big imposing eyes and crystal-like structures that hold them together. Colorwise, the game always keeps a strong contrast between darkness and light, the light comes from diverse sources, like the ground, distant galaxies, plants, or the characters themselves. The palette is heavily inspired by neon colors that create a vivid illumination against the mysterious darkness.

belisario fosca the light behind your eyes screenshot 2 case study

Gameplay

The game’s main focus is on mixing the story with non-stop gameplay, you will never stop playing to read or hear something. You will be immersed in the environmental and gameplay storytelling.

Player Experience

You will experience an eccentric and story-driven mission, filled with fun weapons, exciting styles to kill enemies, and a lot of fun ways (Skating, Dodging, Jumping, and more) to endure your path of finding your son and making SPE planet reborn.

You will eat several kinds of mushrooms which can give you abilities such as:

  • Slowing time
  • See things that are not real
  • Euphoria
  • Unusual bodies sensations
  • …And More to come

What happens when you are confronting an enemy and you don’t have ammo? You can hit him with your weapon, yeah, like a stick! It is all life or death.

So, use everything in your power to save your son and the planet, and most importantly, fee

Game Structure

The game takes place in three places, SPE planet, TIMOR planet and the dimension created by TIMOR planet called NEW HOME.

The game starts on SPE planet, which after the TIMOR planet invasion it’s destroyed.

Then you are absorbed into TIMOR planet.

In TIMOR you fall into a trap, and suddenly you are transported to the dimension NEW HOME.

Almost all of the game takes place in the NEW HOME dimension, your son is being kept hostage there.

Game Objectives & Rewards

The main objective of the game is to save your son and make SPE planet reborn with the power of your son’s ENERGY.

Rewards

When you advance in the game, and you kill Bosses, you receive clues and objects of your son that will unlock new gameplay features that will help you find him.

Mushrooms will give you some good smiles with the abilities that you will get.

You will have fun shooting and interacting with the weapons you find during your path.

Penalties

The only penalty will be death and start from the last checkpoint. We don’t want the player to stop thinking about the story, we don’t want the player to have long interruptions.

Penalties

The difficulty depends on the storyline, there are levels with a lot of enemies, and there are also levels with just a few enemies, the game also has levels that you just must avoid and dodge obstacles, and other levels in which you just have to run and escape, and others in which you have fun skating.

Rewards

Penalties

Difficulty Levels

When you advance in the game, and you kill Bosses, you receive clues and objects of your son that will unlock new gameplay features that will help you find him.

Mushrooms will give you some good smiles with the abilities that you will get.

You will have fun shooting and interacting with the weapons you find during your path.

The only penalty will be death and start from the last checkpoint. We don’t want the player to stop thinking about the story, we don’t want the player to have long interruptions. The difficulty depends on the storyline, there are levels with a lot of enemies, and there are also levels with just a few enemies, the game also has levels that you just must avoid and dodge obstacles, and other levels in which you just have to run and escape, and others in which you have fun skating.
belisario fosca the light behind your eyes screenshot 1 case study

Gameplay Mechanics

Here we will explain the most important systems of the game, Main Character mechanics, Enemies Mechanics, Boss 1 Mechanics, and The Mushrooms Mechanics.

Character Attributes

The Father (Player) | Movement Abilities & Actions

  • Walk
  • Jump
  • Double jump
  • Shoot when you have a weapon

When you feel afraid, your energy changes, and the lights behind your eyes get yellow.

When you feel angry, your energy changes, the lights behind your eyes get red, and you start to feel anxious.

When you feel happy, your energy changes, the lights behind your eyes get light pink, and you start feeling joyful.

The original state after the disaster is sad, the light behind your eyes is light blue.

When you kill the boss 1 you can find your son’s skate and use it to go to places and have fun skating.

Enemy 1

  • Follows player
  • With one hit, kills the player

Enemy 2

  • Follows player
  • It has 2 small lasers that shoot at the player’s position
  • It has 1 big laser which, with one hit, kills the player

Boss 1

  • Moves around the player
  • Throws big grenades every 2 seconds

Magic Mushrooms

Orange Mushroom

Lose sense of time

Yellow Mushroom

Depersonalization, or a dream-like sense of being disengaged from your surroundings frightening hallucinations

Pink Mushroom

  • Unusual body sensations
  • Super jump ability

Weapons

Handgun

  • Follows player
  • It has 2 small lasers that shoot at the player’s position
  • It has 1 big laser which, with one hit, kills the player

Character Attributes

 

Character

Movement Abilities / Actions Available

The Father (Player)

Walk

Jump

Double jump

Shoot when you have a weapon

When you feel afraid, your energy changes, and the lights behind your eyes get yellow.

When you feel angry, your energy changes, the lights behind your eyes get red, and you start to feel anxious.

When you feel happy, your energy changes, the lights behind your eyes get light pink, and you start feeling joyful.

The original state after the disaster is sad, the light behind your eyes is light blue.

When you kill the boss 1 you can find your son’s skate and use it to go to places and have fun skating.

Enemy 1
Follows player

With one hit, kills the player
Enemy 2

Follows player

It has 2 small lasers that shoot at the player’s position

It has 1 big laser which, with one hit, kills the player

Boss 1

Moves around the player

Throws big grenades every 2 seconds

Magic Mushrooms

Orange Mushroom

Lose sense of time
Yellow Mushroom
Depersonalization, or a dream-like sense of being disengaged from your surroundings frightening hallucinations
Pink Mushroom
Unusual body sensations

Super jump ability

Weapons

Handgun
Follows player

It has 2 small lasers that shoot at the player’s position

It has 1 big laser which with one hit, kills the player

Level Design

Levels (DEMO)

Intro Level 1

The beginning of the game, here you will explore a destroyed planet SPE and you will be introduced to the player’s energy changes you will experience through the game.

Level 1

You have been sucked to TIMOR planet, here you experiment with the death and lifeless lifestyle of TIMOR planet. You also taste the first two types of mushrooms while you learn more about the gameplay.

Level 2

In this level, you get to know the potential of the technology TIMOR had created, between killer lasers and particle divisors which transport you to the new dimension “NEW HOME”. You taste the third type of mushroom, now you have the super jump ability.

Level 3

In this level you will explore the new dimension created by TIMOR, “NEW HOME”.   Facing the first two enemies and the first boss, yes, the exact one that kidnapped your son and sucked you here. You will also skate with your son’s skateboard. HAVE FUN!!!!

Levels (DEMO)

 

Intro Level 1 The beginning of the game, here you will explore a destroyed planet SPE and you will be introduced to the player’s energy changes you will experience through the game.
Level 1 You have been sucked to TIMOR planet, here you experiment with the death and lifeless lifestyle of TIMOR planet. You also taste the first two types of mushrooms while you learn more about the gameplay.
Level 2
In this level, you get to know the potential of the technology TIMOR had created, between killer lasers and particle divisors which transport you to the new dimension “NEW HOME”. You taste the third type of mushroom, now you have the super jump ability.

Level 3
In this level you will explore the new dimension created by TIMOR, “NEW HOME”.   Facing the first two enemies and the first boss, yes, the exact one that kidnapped your son and sucked you here. You will also skate with your son’s skateboard. HAVE FUN!!!!