The war of two planets for LOVE

Writer · Narrative Design · Game Design

June 4, 2024

The Light Behind Your Eyes

Two planets, a trade, a betrayal, an infiltration, hope, fear, and a rescue.

“That one moment transformed your destiny. Now you must save your son and bring your planet back to life.”

In your path you will eat hallucinogenic mushrooms and find explosive weapons, you will use these abilities to endure the death and the lifelessness of TIMOR planet.

belisario-fosca-the-light-behind-your-eyes-splash-art-2

Writing Reflections

belisario fosca the light behind your eyes screenshot 3 case study
1. Here’s what I was trying to do

I wanted to create a game that tells a deep, meaningful story without interrupting gameplay. My goal was to build a world where players feel the narrative unfold organically – through emotions, colors, exploration, and surreal abilities – rather than exposition.

2. Here’s why

I believe the most powerful game narratives don’t stop the player to “tell” them the story. Instead, they let the player live the story. As someone who values immersion, I didn’t want menus or voiceovers breaking the emotional flow. I also wanted to reflect how fear and hope can reshape a person’s identity, especially when family is involved.

3. Here’s what I was interested in achieving
  • Emotional gameplay: where the character’s feelings affect visuals and mechanics

  • A seamless fusion of story and systems

  • A metaphor-rich world where spiritual energy and technology are in conflict

  • Player agency: let the player feel joy, fear, hope – not just see it

4. These are choices I made
  • No cutscenes or dialogue trees; narrative is told through light, mechanics, and world design

  • Created a system where the character’s eye glow changes based on emotion

  • Designed mushrooms with unique sensory and gameplay effects to externalize the emotional and surreal themes

  • Built a level structure that mirrors the story arc: Hope → Loss → Chaos → Confrontation → Rebirth

Writing & Narrative Design

Belisario foscaThe Light Behind Your Eyes game Gif1

Story World

Two planets – SPE (Hope) and TIMOR (Fear) – once connected, now at war. Spiritual energy clashes with cold, calculated tech. A child, secretly artificial, becomes the last beacon of hope. A father must rescue his son and confront the truth.

belisario fosca the light behind your eyes logo case study

The Big Twist

The son is an AI built by TIMOR… but SPE’s spiritual energy gave him a soul. That soul rewrote his mission.

Design Vision & Art Style

Belisario fosca The Light Behind Your Eyes game Gif5

My Vision

Games can be stories without needing to talk. Our goal was to show, not tell – through gameplay, emotion, and visuals.

“The story is in the skate, the light, the silence.”

Belisario fosca The Light Behind Eyes game Gif4

Themes

Fear restricts. Hope creates.

Family and identity aren’t just DNA – they’re felt.

Death doesn’t end stories. Energy does.

Belisario fosca The Light Behind Your Eyes game Gif3

Art Style

Inspired by sacred geometry, neon bioluminescence, and emotional color theory. Characters glow. Worlds breathe. Light is life.

Gameplay & Mechanics

belisario-fosca-the-light-behind-your-eyes-splash-art-1

Core Loop

Explore ➜ Eat mushrooms ➜ Unlock surreal abilities ➜ Endure traps ➜ Find your son ➜ Save your planet

Key Mechanics

  • Emotional Light System (based on the father’s feelings)

  • Mushroom abilities (time, perception, euphoria)

  • Fluid combat: from shooting to skating to desperate melee

  • Puzzle-like level design that doubles as emotional metaphor

Level Design (Demo)

Belisario Fosca Belisario Fosca Belisario Fosca Belisario Fosca The light behind your eyes - Level 3-1 Design - Level 2 Design - Level 1 Design - Intro Level Designd

Intro Level

Setting: SPE PLANET

Highlights: Introduces emotional light states

Belisario Fosca The light behind your eyes - Level 3-1 Design

Level 3 | Part 1

Setting: NEW HOME

Highlights: Weapons introduction and Dimension switch

Belisario Fosca Belisario Fosca Belisario Fosca The light behind your eyes - Level 3-1 Design - Level 2 Design - Level 1 Design

Level 1

Setting: TIMOR PLANET

Highlights: Dark tone, first mushrooms

Belisario Fosca The light behind your eyes - Level 3-1 Design

Level 3 | Part 2

Setting: NEW HOME

Highlights: Boss 1 battle, skateboarding, high-stakes action

Belisario Fosca Belisario Fosca The light behind your eyes - Level 3-1 Design - Level 2 Design

Level 2

Setting: TIMOR ➜ NEW HOME

Highlights: Advanced tech and transport systems

Key Mechanics

Main Objective: Rescue your son and reignite SPE’s energy

Player Rewards: Emotional artifacts, mushroom powers, clues

Penalties: Only death. No story interruption.

Progression: Bosses unlock new gameplay tools + narrative depth

Personal Thoughts

I made this project to push myself beyond traditional storytelling. This wasn’t just a game to me – it was a meditation on fear, hope, and parenthood. I built mechanics that feel personal. My hope is that players feel them too.

belisario-fosca-portfolio-page-game-design-narrative-design-the-light-behind-your-eyes-game

The game of life.
Let's play it. Together.

With love, you become fearless.
With Faith, you become unstoppable.